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Motion & Video Art · Making-of

From proof to published

One reel, iterated in the open: a Remotion pipeline proof → voiceover → character-lock → graded cuts, landing on the shipped version. Scroll the timeline to watch the craft compound. Tap any version to play it.

Cleanup Crew

7 versions
  • Veo 3.1
  • Seedance
  • Remotion
  • music-bed
  • voiceover
  • character-lock
  1. Step 1
    Cleanup Crew Remotion proof: First end-to-end Remotion composite, proving the pipeline.14s

    Remotion proof

    First end-to-end Remotion composite, proving the pipeline.

    • Veo 3.1
    • Seedance
    • Remotion
    • music-bed
    • voiceover
    • character-lock
  2. Step 2
    Cleanup Crew + Voiceover: Scripted voiceover track added over the cut.14s

    + Voiceover

    Scripted voiceover track added over the cut.

    • Veo 3.1
    • Seedance
    • Remotion
    • music-bed
    • voiceover
    • character-lock
  3. Step 3
    Cleanup Crew Character-lock: Crew character held consistent across every shot.13s

    Character-lock

    Crew character held consistent across every shot.

    • Veo 3.1
    • Seedance
    • Remotion
    • music-bed
    • voiceover
    • character-lock
  4. Step 4
    Cleanup Crew v5: Extended to 16s with an audio-mix pass.16s

    v5

    Extended to 16s with an audio-mix pass.

    • Veo 3.1
    • Seedance
    • Remotion
    • music-bed
    • voiceover
    • character-lock
  5. Step 5
    Cleanup Crew Finale cut: 18s multi-shot finale stitched and graded in Remotion.18s

    Finale cut

    18s multi-shot finale stitched and graded in Remotion.

    • Veo 3.1
    • Seedance
    • Remotion
    • music-bed
    • voiceover
    • character-lock
  6. Step 6
    Cleanup Crew v10: Fuller 23s cut, more beats, tighter music sync.23s

    v10

    Fuller 23s cut, more beats, tighter music sync.

    • Veo 3.1
    • Seedance
    • Remotion
    • music-bed
    • voiceover
    • character-lock
  7. Step 7
    Cleanup Crew v14: The shipped cut, final grade, timing and mix.22s★ Published

    v14

    The shipped cut, final grade, timing and mix.

    • Veo 3.1
    • Seedance
    • Remotion
    • music-bed
    • voiceover
    • character-lock

Data paintings

1 versions
  • Opus 5.5
  1. Step 1
    Data paintings Drawn in code: Opus 5.5 drew my AI agents' real data in code. No video model, no animator.15s★ Published

    Drawn in code

    Opus 5.5 drew my AI agents' real data in code. No video model, no animator.

    • Opus 5.5

Fable's Back

7 versions
  • Suno
  • Higgsfield
  • Kling 3.0
  • Seedance 2.0
  • WAN 2.7
  • Remotion
  • hyperframes
  • OrchestKit
  1. Step 1
    Fable's Back 15s teaser: First cut: a 15s slice against the track.15s

    15s teaser

    First cut: a 15s slice against the track.

    • Suno
    • Higgsfield
    • Kling 3.0
    • Seedance 2.0
    • WAN 2.7
    • Remotion
    • hyperframes
    • OrchestKit
  2. Step 2
    Fable's Back Tribe-dance alt: Alternate 15s take on the tribe-dance sequence.15s

    Tribe-dance alt

    Alternate 15s take on the tribe-dance sequence.

    • Suno
    • Higgsfield
    • Kling 3.0
    • Seedance 2.0
    • WAN 2.7
    • Remotion
    • hyperframes
    • OrchestKit
  3. Step 3
    Fable's Back Hyper-captions: Close-up framing with burned-in hyper-captions.15s

    Hyper-captions

    Close-up framing with burned-in hyper-captions.

    • Suno
    • Higgsfield
    • Kling 3.0
    • Seedance 2.0
    • WAN 2.7
    • Remotion
    • hyperframes
    • OrchestKit
  4. Step 4
    Fable's Back Full length: Extended from 15s to the full 59.5s track.60s

    Full length

    Extended from 15s to the full 59.5s track.

    • Suno
    • Higgsfield
    • Kling 3.0
    • Seedance 2.0
    • WAN 2.7
    • Remotion
    • hyperframes
    • OrchestKit
  5. Step 5
    Fable's Back HD sync: Re-rendered at 1080x1920 and re-synced to the track.60s

    HD sync

    Re-rendered at 1080x1920 and re-synced to the track.

    • Suno
    • Higgsfield
    • Kling 3.0
    • Seedance 2.0
    • WAN 2.7
    • Remotion
    • hyperframes
    • OrchestKit
  6. Step 6
    Fable's Back On-brand grade: Brand-aligned grade across the tribe sequence.60s

    On-brand grade

    Brand-aligned grade across the tribe sequence.

    • Suno
    • Higgsfield
    • Kling 3.0
    • Seedance 2.0
    • WAN 2.7
    • Remotion
    • hyperframes
    • OrchestKit
  7. Step 7
    Fable's Back Release v8: The shipped cut, final render at 1080x1920.60s★ Published

    Release v8

    The shipped cut, final render at 1080x1920.

    • Suno
    • Higgsfield
    • Kling 3.0
    • Seedance 2.0
    • WAN 2.7
    • Remotion
    • hyperframes
    • OrchestKit

Sixteen at once

1 versions
  • ElevenLabs
  1. Step 1
    Sixteen at once Brand reel: My AI agents as a brand reel: sixteen panes at once, George on screen and silent.15s★ Published

    Brand reel

    My AI agents as a brand reel: sixteen panes at once, George on screen and silent.

    • ElevenLabs

Horizontal timeline. Scroll to watch each version evolve. The published cut is highlighted.